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Limbo

Senior Project
Too Long & Not Enough Time
Emotional Invitation
The Challenge >>>

For our thesis film, we were faced with a challenge: how do we tell a story that genuinely evokes emotion in our audience? 

 

Using the skills we've developed at Ringling, we set out to create a piece that not only demonstrates our technical abilities, but also connects with viewers on a deeper, more emotional level.

The Solution >>>

The emotion I chose to tackle? Loss and longing—the classic heartache combo. I wanted to capture that achey, echoey feeling of wishing for something that’s no longer there. Not exactly simple, but hey, if we’re here to make people feel, might as well go all in.

Ideation

Whats the big idea?

Limbo was created to tell the story of forgotten memories, those hazy, flickering moments that slip through the cracks of time. I kept the narrative intentionally vague, like a dream you only half-remember, so that anyone watching could project their own version of loss onto it. Whether it’s a person, a place, or just a feeling that’s gone missing, I wanted Limbo to act like a mirror.

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Early Tests
The story went through some serious growing pains. What started as one idea ended up taking a sharp left turn—as both the theme and setting pivoted to help the story become clearer and more emotionally grounded. One of the biggest game-changers was the addition of flashbacks. Suddenly, everything clicked.
 
Those glimpses into the past helped anchor the narrative around loss and longing, giving the story a heartbeat. It wasn’t just about what was happening—it became about what used to be, and what was missing..
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Models
The entire story unfolds in a single location: an old bedroom lost to time. It’s quiet, a little dusty, and packed with emotional weight, like the kind of room that holds onto echoes.

I modeled the bedroom and all the furniture myself, down to the creaky bed frame and the bookshelf . A few of the props—like the plane, decor, or smaller details—were pulled from Adobe Stock, CGTrader, or the Cinema 4D library to help fill out the space and give it a lived-in feel. Think of it as a set built from both scratch and scavenging.
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Motion Tests

Limbo was truly a labor of love. It took time, lots of late nights, tweaks, and rethinks, but in the end, it became something I can step back from and proudly say, “It’s done.” Even with all the ups and downs, the project grew into something that feels whole, and finished

Final Render

Credits
Design & Animation : Emiliah Perez
Sound Design : Kelly Warner

@EmiliahPerez • 2024

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